The "Sort it Out" Game

2 weeks | Product designer


This project was created as part of my second-year course, Maker Lab I, in collaboration with three team members. As a product designer, I worked closely with my team to develop innovative features that made the game both engaging and educational for children. Our primary objective was to design a game that effectively teaches children the importance of proper waste disposal.

The Design Process

Discover


The process began by identifying the global issue of improper waste disposal and its environmental impacts, such as landfill overuse, contamination, and greenhouse gas emissions. To address this, we focused on educating children about waste management early in life. Through brainstorming, we explored various ways to make this education engaging and impactful, settling on a fun, interactive game as the solution.


Define


After research and brainstorming ideas, the problem was clearly defined which was a lack of proper waste disposal knowledge among children. The goal was to create a game that would teach children to categorize waste correctly while raising awareness about sustainability. The design objectives included making the game visually appealing, simple to understand, and engaging enough to retain children’s attention.


Develop


The prototype was built using recycled and household materials to align with the theme of sustainability. Cardboard boxes became recycling bins, laminated cards represented waste items, and tools like scissors and markers were used for assembly. A color-coded system (green for organic, blue for recyclables, black for general waste) was implemented to simplify sorting. Several iterations were completed, with each round refining the mechanics and improving the visual design to better engage children.


Deliver


The final product was a polished prototype of the game that incorporated interactive and educational features. It was designed to teach proper waste disposal habits while being fun and accessible. The game successfully balanced education and entertainment, encouraging teamwork, problem-solving, and environmental awareness among children.

The Challenges


One of the main challenges we faced was balancing education and engagement to ensure the game was both informative and enjoyable for children. Simplifying complex waste management concepts into an interactive and fun format required careful planning and creative thinking. Additionally, working with recycled and household materials limited our design options, pushing us to be resourceful and innovative in crafting durable and visually appealing components. Developing this prototype involved multiple iterations to refine functionality and aesthetics, which demanded extensive iterations. Communicating the game’s objectives effectively to children was another hurdle, as we had to design clear and intuitive features like colour-coded bins and visual cues. Time and resource constraints added to the difficulty, requiring us to prioritize tasks and collaborate efficiently to meet deadlines. Despite these challenges, we successfully created a user-centered design that was impactful, educational, and sustainable.

Final Product

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